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Fuzzy
Duck.
A good one this - although don't play it with people who are easily
offended! Everyone sits in a circle, with drinks. Play moves round
the circle, with each person saying "Fuzzy Duck". Then
someone says "Does he?" and the direction of play reverses,
with the phrase to say now being "Ducky Fuzz." Pretty
soon someone messes up, often saying "Does he fuck?!".
They have to drink their drink.
Red
Necked Hen.
This is another talk in a circle one. There are 8 sayings (see below);
to start, everyone takes it in turn to say the first one. The next
round, everyone takes it in turn to say the first, followed by the
second, and so on. Its important to say them exactly, including
the "ands" where appropriate. If someone buggers up, the
drink 4 fingers and have to try again until they get it right!
Sayings:
One red necked hen.
And two cute ducks.
Three brown bears,
Four running hares.
Five fat females sitting sipping scotch and smoking cigarettes.
Six saucy sailors sailing the seven seas and singing sea shantys.
Seven slit sheets slit by slippery Sam the professional sheet slitter.
Eight enourmous earls eating eclairs and entertaining Easy Elsie
upstairs.
Celebrity
Slurp.
Everyone sits in a circle, and one person is nominated to start.
They say the name of a celebrity (alive, dead, fictional, whatever),
for example Darth Vader. The next person must, within 5 seconds,
say the name of a celebrity whose first name begins with the initial
of the previous celebrities last name. Got all that? The other point
is if a celebrity is said whose names both begin with the same letter,
then play reverses. Remember the 5 second rule....
Soap
Opera Sipping.
All you need for this is either a video of any soap opera that you
know the character names, or a soap actually on TV, which is quite
likely. All the main characters names are written on slips of paper,
and each player draws one. Then, whenever your character is speaking
you must be drinking.
Strip
Tease.
Now this one sounds cool... although maybe not to be played in the
pub, unless you have a VERY understanding landlord! It was kindly
donated by Shannon, all the way over in Newfoundland, Canada!
The rules are relatively
simple - you will need an equal number of guys and girls, two dice,
and of course Alcohol! Sit in a circle, alternating guy / girl and
take turns to roll the dice! Depending on the numbers, here's what
to do:
Even
- take a shot.
Odd - take off a piece of clothing of your choice.
1-1: You make the call (shot or clothes).
2-2: Pass a shot on to the person sitting to your right.
3-3: It's your lucky roll! You go free!
4-4: Truth or Dare to the person on your right.
5-5: Another lucky roll - you may put a piece of clothing back on!
6-6: Kiss the person to your left.
Finally, the team / person
with the most clothes left on wins!!
Spin
the Coin.
Yep... as you may have guessed, you will need a coin and a flat
table for this drinking game. (Plus copious amounts of booze...)
The first person to go takes the coin and spins it on the table
(either by holding it with one finger and flicking it with the other,
or by spinning it with both hands.)
As soon as they release it, they must shout out another persons
name who must then EITHER stop the spinning coin on edge with their
finger, OR cause it to keep spinning by flicking it while still
moving! After either of these, another persons name may then be
shouted out, and so on.
A player must take a
drink if any of the following happens:
The player spins the coin off the table.
If the nominated person
fails to either stop the coin on its side, or continue its spin.
Variations to rules include
penalties depending on whether the coin stops showing heads or tails.
James
Bond.
In the UK, ITV are currently showing every James Bond film over
the next few months, so this is a timely addition. For the rest
of you, get the vids in! Ok, its pretty simple - watch the film,
with drink, and when anyone says the following, drink the required
amount:
When someone says "James" drink one shot.
When someone says "Bond"
drink two shots.
When someone says "James
Bond" drink 4 shots!
As you can see, the ultimate
is when the immortal lines "Bond, James Bond" are uttered.
Brand
Names.
An ideal game for the consumer lead generation! All you need is
beer and people. One person says "A truck drove into town full
of cigarettes"... then everyone (in turn) round the table has
to name a brand of cigarettes. If you can't, you drink! Simple!
Then the next person starts with another comodity. You can either
go just once round the table, which may mean that sometimes no one
has to drink (doh!) or keep going round until someone either can't
think of an something or repeats something already said. This means
someone ALWAYS has to drink.
Bernard.
Another vocal game, this - just sit in a circle with beer. This
also works best in a quietish pub, as you will see. Basically, someone
starts off by whispering the word "Bernard" to the person
to their right. That person must then say the same word to the person
to their right, but slightly louder. Play keeps going like this,
and as you can imagine ends up with people shouting the word. The
first person not to say it louder drinks. If you have the guts,
this works even better wih "cunt"!
Whiz,
Bounce, Boing.
Everyone sits round a table, someone starts by saying one of the
following words which dictates what an imaginary ball does:
Whiz: ball passes to the next player.
Bounce: Ball skips a
player.
Boing: Ball reverses
direction.
Obviously, if you make a mistake you have to drink.
One
Up, One Down.
I played a version of this when I was a kid (although drinking wasn't
involved!) and drove me mad until I knew the secret!
The people playing are seated around a table, or sitting in a circle.
One person, or even better two people who have played the game before
or know the rules, explain the rules to the group in the following
way: Starting with one person (usually the person describing the
rules) that person must say one of three things: "two up",
"one up, one down", or "two down". And play
proceeds clockwise around the table with each person saying one
of those three options. There is a pattern to which of the three
options you should select, so the group should be instructed to
pay attention to what other people say and if they get it right
or wrong. If you say the wrong option, you drink. The moderators,
or people who know or have guessed the pattern will tell you if
you are correct. Now the fun begins. Continue until everyone has
guessed the pattern, or are too pissed to keep playing. The secret:
The secret to which thing you say is based on where your hands are
when it is your turn. For example: if both your hands are at your
waist, on or under the table you should say "two down".
If you have one hand up around your head and one hand on the table,
you should say "one up, one down", and if both hands are
up you should say "two up". The moderators really have
to play it up to make this work. Pretend to concentrate, or count
when determining if someone is correct. If more than one person
is moderator, they should confer from time to time on the outcome.
Roxanne.
A musical one this. Get a copy of Roxanne by the Police. If there
is a room full of you, then divide the room into two halves with
one side "Roxanne" and the other half "Red Light".
Then, whenever one of these phrases is being sung, that side has
to be drinking! The other slight variation is simply to have everybody
drinking whenever either of the phrases are heard.
Sentences.
Nice and simple (to describe, at any rate.) One person in the group
starts off by saying a word, and the next player must then say a
word that makes sense, then the next player says another word, and
so on forming a sentence. When a player says a word that doesn't
make sense, or can't think of a word quickly enough, they take a
drink. Sounds easy, but once a few drinks are consumed it can get
pretty funny!
Vegetables.
Everyone picks a vegetable, then around the circle, players take
in turn to say their vegetable but without showing their teeth!
If you fail, you drink! Also, if you smile or laugh either at your
own effort OR anyone elses, you also drink!
Boat
Races.
You may have seen this in sporting pubs or student bars! The players
(the more the better) sit in two lines, facing each other. Each
person places a full pint in front of themselves. The first person
from each team starts by drinking their pint in one go and placing
the empty glass on the table. As soon as your team mates glass hits
the table, the next person in the row can drink - and so on down
the line. The winners are the first team to finish!
Penny
Drops.
You need an empty glass, a paper napkin and a cigarette. Place the
napkin over the glass (you may need an elastic band to hold it on)
and place a coin on the napkin. Players then take it in turns to
burn away part of the napkin. The player who causes the coin to
fall into the glass has to drink their pint.
Bastard
Darts.
To begin, each player throws one dart at the board. The number they
hit is "their" number. If they hit someone else's at this
stage, they keep throwing until they get a unique one. Write players'
names and numbers on the scoreboard, and give each one ten tally
marks (e.g. ||||| |||||) under their name. Once every player has
a number, the game begins. Players stand a specified distance from
the board (this should be marked by a spot on the ground or something)
and throw their darts (usually three) one at a time. The idea is
to hit your own number. If you do so, you consume and wipe a tally
mark off your score. Once you have no points left on the board,
you are out of the game (this is usually a good thing). The last
player left with points has to consume once for each point, in a
row. If you hit a double, wipe off two marks and consume twice.
A triple, three and thrice. Now for the fun part. If you hit _someone
else's_ number, they ADD points to their score, and consume. Hit
a triple, they add three points and consume three times. If you
don't hit any numbers (e.g. miss the board, hit the board but outside
the numbers, the dart bounces off the wire) you consume. If you
hit the outer bullseye, you get to allocate one consumption (no
points are involved). The inner bullseye is two consumptions (can
be one each to two people). Players must have completed all of their
consumptions by their next turn. The thing that makes this game
such a cunt is IT MUST BE PLAYED WITH FULL VESSEL CONSUMPTIONS.
Think about it - the minimum you could possibly consume, which you
would get by hitting your own numbers, never missing the board,
and no-one else ever hitting you, is 2 jugs. But, for no-one to
ever hit you, you would probably need to throw 3 triples on your
own number, so that's 1.8 liters of consumptions in a row. The more
likely situation is that you will go through 2 dozen cans in an
hour. Note that if other people hit your number, you actually have
to consume twice - once for the hit and once for the extra point
added on. When someone gets a triple of your number, they've given
you six consumptions.
Viking.
The players sit in a circle, one person goes first. The player makes
"wiggly viking horns," simply thumbs in, or near, ears
and wiggles the remaining fingers for a second or two, then claps
both palms together, and points them at any other player. This player
then does the "viking horns," but the player on each side
of the "viking" must "steer the boat." This
entails rowing to whatever side of the Viking the player is sitting
on; right of the Viking rows right, left rows the boat left. The
Viking then claps both palms together and designates another Viking.
This continues until either the designated Viking misses his/her
cue, or either rower fails to row the boat in the appropriate direction;
whomever fails drinks, and then that person resumes play with "the
horns."
Beer
Hunter.
Get a load of cans of beer - at least 6 - and put them all in a
box. Pick one, and REALLY shake it up until its about to explode!
Then, each player takes it in turn to mix the can in with the others
while the other players all look away. Then, each player takes it
in turn to pick a can and open it by their head! Obviously, one
of two things can happen: the can is not "the one", it
opens normally, so the player has to drink it. Otherwise, the can
sprays all over the player, they get a wet head, and still have
to finish whats left in the can! Class game for all occasions!
Bar Golf.
A great version of the pub crawl. 9 Holes standard, 18 Holes for
the hard core, any other number for those who cannot find 9 or 18
holes (ie pubs) within suitable walking distance of each other.
Each player receives a score card as used in the standard (grass
and clubs) version of golf. At each watering hole each player gets
a pint (or other pre-agreed amount), and has to down it in as few
goes as possible. The number of goes required is recorded on the
score card, and the players move on to the next hole (pub). Obviously
the winner is the person with the lowest total score after all the
holes have been visited. Suggested Variations Players not known
for their drinking abilities may be given a handicap. This may be
a smaller measure or a `free shot' ie don't count the first gulp.
Introduce a par system (eg par two on the first few holes, increasing
with the number of holes played). Anybody over par at particular
hole must pay a forfeit eg down a shot, or buy the next round. Penalty
shots: 1. The water hazard. Any spilt drinks incur a one shot penalty.
2. Bunker shot. Any trips to the bog incur a 1 shot penalty 3. In
the rough. Any puking incurs a 1+ shot penalty.
Basically, make as many extra rules as you like - thats all part
of the fun!
Sixes.
Line up six cups, size unimportant. Get a pitcher(s) of beer and
a single die. Everyone sits around and someone starts by rolling
the dice. (clockwise or counter, direction matters not) The number
you roll corresponds to the number of the cup in the line. If it's
empty fill it as much as you want, if it contains beer, drink it
all, and roll again.
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